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View Profile TheWanderingBard
You can know all the math in the 'Verse, but take a boat in the air you don't love, she'll shake you off just as sure as the turning of worlds. Love keeps her in the air when she oughta fall down; tells ya she's hurtin' 'fore she keens. Makes her home...

Age 33, Male

Naive Student

Here and there

Joined on 4/2/08

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TheWanderingBard's News

Posted by TheWanderingBard - January 12th, 2010


Alright, I'm done lurking. Time to get back on the flash scene...soon.

I'm really disappointed that I didn't submit anything last year, but what can I say, I'm a lazy bastard. Or perhaps I'm just wiser. Every time I started a project, I'd come to the realization that I just wasn't nearly good enough to do exactly what I had planned, try something else, have the same realization, ect ect.

No more though! I've got an entry in the Throw the Ball collab right now, although there is no telling when that particular tree will bear fruit. Anyways, in about three months I'm going to start working on a music video that I've been wanting to do for a while (I'm a game design student, and we're starting our first real projects this month, so priorities have been placed).

Wait, why am I writing this? Nobody even knows I'm here (except you, captainlolz)...

*sigh*

P.S. I apologize for the pun.


Posted by TheWanderingBard - November 1st, 2008


Well, Afraid of the Dark is out, and so far I am pleasently surprised by the reviews that it's getting.

I had the idea for AotD quite a few months ago, way before I considered submitting it for Halloween 08'. I was trying to think of something that was really scary, something that everyone could relate to, but I couldn't really think of anything. Then I remembered all those sleepless nights I had as a kid, and it hit me.

Anyway, I didn't actually work on it until the Halloween 08' contest started. I had to rush and cut every now and then, leaving me with little time to refine the art (something I plan on doing sooner or later). You would think that 2 years of 3D animation experience would have helped me with frame-by-frame, but as you can see, not so much.

When it was nearing completion, the only remaining work to be done was sound. If you played Dungeon Crawler, you know why this scared me. Luckily, I did a decent job of avoiding all but one necessary spoken line; I did you all a favor, believe me.

I think that I will do one more little short like this before I start work on any games, just to help refine my technique. I know I have a long way to go before I'm a great artist, but the way there is nothing to be afraid of...

The night of fright ends


Posted by TheWanderingBard - May 20th, 2008


As much fun as it was to make that game, I am soooo glad that's it done now. Lot of problems with it, a lot of content cuts I didn't want to make.

Had to lose the character creation option, since I was short on time.

Had to lose the complex animations and move to the paper cut-out style.

But, I look on to the future. I see a long-running series of top-rated games. I see a character creation system for each with a vast array of options to satisfy any player. I see a checkpoint system in order to put an end to the hair-pulling frustration of dying. I see a longer, more complex story with multiple endings.

Most importantly I don't hear any voices.

I see a beloved series of games called the Dungeon Crawler Saga.

But first I must sleep...